One of the things that really helps to make a game great is user feedback, especially for independent developers that don't have access to large focus groups or a slew of testers, or devices to test on. Now I know that all users aren't going to like all games, and that isn't my main concern. I want to make a great game that works perfectly for the poeple who like the game.
In 4 weeks since I first relased version 0.1 of Claustrum Lite onto the Android Market, I have had 4140 downloads, 62 ratings, and 13 comments. Both the total rating and the comment rating average above 3.25 right now. I have gotten a few good tips in the comments: such at to add double-tap to activate speed boost, that some people don't like the border enemies, a device that the game didn't work on(also a false negative here), and scoring suggestion.
I have also have a few negatve comments about user control. I am working to improve that in every way that I can think off. After the first comment I added touch sensitivity to the options, and I am working on eliminating 3-turn suicides for the next release. But I don't know specifically what the problems the users who commented were having(at the least I wish the system would tell me what phone they were using).
I want the game to be the best it can be more than any of the users. If you like the game and want it to be better please report any bugs, problems, or suggestions to me. Comment here in this blog or send me an email. I will work hard to fix any bugs and make any improvements that I think will improve the game overall.